Crossing the Laws of The Universe

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Crossing the Laws of The Universe


The universe within the Iron Kingdoms is a harsh one. The forces of the world that bestow power to it’s inhabitants wage a continuous war in their heavens and require all the followers they can muster. Therefore, unnatural healing is prohibited by the powers that be. Those that grant such boons also demand a price from the channeler of such power. The following are the additional effect of using any power or feature that has the key word “Healing”.


Divine

Divine powers that have the keyword “Healing” have the following effect:

Effect: You are blinded until the end of your next turn.


Arcane

Arcane powers that have the keyword “Healing” have the following effect:

Effect: You are slowed until the end of your next turn.
Aftereffect: You are slowed (save ends).


Primal

Primal powers that have the keyword “Healing” have the following effect:

Effect: You are immobilized until the end of your next turn.


Martial

Martial powers that have the keyword “Healing” have the following effect:

Effect: You are weakened until the end of your next turn.


Raise Dead Ritual and Wondrous Items

The Raise Dead ritual is rare and shunned by all churches within the Iron Kingdoms. Finding a practitioner is more than difficult and finding one willing to pay the price of casting said ritual is virtually impossible. The Raise Dead ritual requires a blood sacrifice of a sentient being as part of it’s components. The gods do not give up souls without compensation.

Healing wondrous items fall into the “rare” category of items and have a cost of 25% more than their usual cost (a Healing Potion costs 75 Gold instead of 50 Gold).

Creating a curative wondrous item or magical item charge imparts the following Penalty on the creator:

Penalty: You take a -1 penalty to all defenses until you reach a single milestone.


Psionic

Psionic classes are non-existent in the Iron Kingdoms.


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Crossing the Laws of The Universe

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