Gun Mage

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Gun Mage

Gun Mage Dualist


DESCRIPTIVE TEXT.


Gun Mage

CLASS TRAITS

Role: Striker
Power Source: Arcane
Key Abilities: Intelligence; Charisma, Constitution, Dexterity
Armor Proficiencies: Cloth & Leather
Weapon Proficiencies: Simple melee, simple ranged, firearms (pistols), firearms (rifles)
Implements: Pistols & Rifles
Bonus to Defense: +1 Reflex & +1 Will Defenses
Hit Points at 1st Level: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution Modifier
Trained Skills: Arcana. From the list below choose four more trained skills at 1st level.
Class Skills: Acrobatics, Arcana, Bluff, Dungeoneering, Intimidate, Perception, Streetwise, Thievery
Class Features: Reload!, Tactical Style, Alchemical Ammo Creation, Magelock Firearm


Gun Mage

Class Features

Alchemical Ammo Creation: You can create alchemical ammunition for pistols or rifles as though with the Alchemist feat.
Magelock Bond: By spending 1 hour of meditation with a chosen firearm (pistol or rifle), you forge a special bond with the weapon and marks the it with your own unique runes. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.
Any Gun Mage attack or Ranged Basic attack made with your bonded firearm benefits from a +1 to damage (increased to +3 at 11th level and +5 at 21st level) and allows you to ignore ammunition restrictions with that firearm as your arcane power manifests as solid projectiles through the weapon.
You can forge a bond with a different firearm using the same meditation process (for instance, if you acquire a new firearm that has magical abilities). If you forge a bond with a different firearm, the old bond dissipates.
If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can’t use it to create multiple copies of a broken weapon.)
Reload!: Once per round, when you score a critical hit with a Gun Mage attack power, you can immediately make a ranged basic attack as a free action. You do not have to attack the same target that you scored a critical hit against.
Tactical Style: Choose one of the following options. The choice you make gives the described benefit and also provides bonuses to certain Gun Mage powers as detailed in those powers.
Sniper: You are adept at ranged attacks, you target the enemy silently from afar and deliver debilitating effects by aiming for weak points. You are more likely to benefit from the use of a rifle than from a pistol due to your personal accuracy and the rifles increased damage ability.
You gain the Called Shot power. In addition, whenever you attack the same enemy consecutively you gain a cumulative +1 bonus to the attack roll and damage roll to each consecutive attack up to your Dexterity modifier. Once per turn, if your target grants you combat advantage then the bonus to damage rolls equals your Dexterity modifier instead of the accumulated number.
Skirmisher: You like to get up close and personal, into the enemy ranks and pour hot lead into their groups. You prefer to spray your opponents haphazardly with wide blasts instead of precision shots as you weave through the battlefield. Your abilities are modified for either type of gun since you prefer to target multiple foes at once.
You gain the Scatter Shot power. In addition, once per turn, when you move at least 2 squares before any Gun Mage attack power or Ranged Basic Attack, you add damage to the attack’s damage roll(s) equal to your Constitution modifier.
Duelist: You are a soldier of honor, you face your enemies at short range so you may look them dead in the eyes as you draw a bead on them and fire. You prefer a duelers range and bring your enemies down with swift shots to vital areas. You benefit from pistols for their close range accuracy and your consistent damage output light weight when dueling.
You gain the Dead-Eye power. In addition, once per turn, as long as you are within 6 squares of your opponent you gain a bonus to your damage against that enemy equal to your Charisma modifier.


Gun Mage Spells


Gun Mage Feature Powers

Called Shot
Gun Mage Feature
You target an enemy, making a keen choice of where you plan to land your bullet. You boast your own accuracy as you do so.
EncounterArcane, Weapon
Standard ActionRanged Weapon
Requirement: You must be wielding a pistol or rifle.
Requirement: You must choose the location of the shots entry point (head, arms, torso or legs) prior to making the attack roll.
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 2[W] + Intelligence Modifier damage.
Effect: Determined by chosen target:
Head: Target is dazed until the end of your next turn.
Arms: Target is weakened until the end of your next turn.
Torso: The target is pushed back 3 squares and knocked prone.
Legs: The target is immobilized until the end of your next turn.

Flintlock

Dead-Eye
Gun Mage Feature
You draw and line up your shot precisely, planting a bullet right between their eyes.
EncounterArcane, Weapon
Standard ActionRanged Weapon
Requirement: You must be wielding a pistol.
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1[W] + Intelligence modifier damage, or 1[W] + 1d10 + Intelligence modifier damage to a target at maximum hit points.
Effect: Target is Dazed and takes a -2 penalty to attack rolls (save ends both).
Aftereffect: Target is Slowed and takes a -2 penalty to attack rolls (save ends both).

Scatter Shot
Gun Mage Feature
You force arcane power into the ammunition within the chamber, causing it to fragment upon exit, spraying the field in front of you with lead.
EncounterArcane, Weapon
Immediate ReactionClose Blast 4
Requirement: You must be wielding a pistol or rifle.
Trigger: An enemy ends its move action adjacent to you.
Effect: You shift 2 squares.
Target: All creatures in blast.
Attack: Intelligence vs. AC
Hit: 2d8 + Intelligence Modifier damage.
Effect: Target is pushed back 1 square and takes ongoing 5 damage (save ends).


Gun Mage At-Will Spells

Mage Bullet
Gun Mage Attack 1
You channel pure arcane energy into the form of a projectile in the chamber of your gun and fire it out with deadly accuracy.
At-WillArcane, Weapon
Standard ActionRanged Weapon
Requirement: You must be wielding a pistol or rifle.
Target: One creature
Attack: Intelligence +2 vs. AC
Hit: 1[W] + 2 + Intelligence Modifier damage.
Special: You may use this power as a Ranged Basic Attack

Incendiary Round
Gun Mage Attack 1
You evoke flame into a condensed form in the barrel of your firearm and it burns its way deep into their flesh.
At-WillArcane, Fire, Weapon
Standard ActionRanged Weapon
Requirement: You must be wielding a pistol or rifle.
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier fire damage and if the target voluntarily moves before the beginning of your next turn it takes 1d8 + your Intelligence modifier points of fire damage.
Effect: Your next attack roll is made at a -1 penalty.

Impact Round
Gun Mage Attack 1
You focus force into a compressed form inside the barrel of your firearm and unleash it at your opponent.
At-WillArcane, Force, Implement
Standard ActionRanged Weapon
Requirement: You must be wielding a pistol or rifle.
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1[W] + Intelligence modifier force damage and push the target 2 squares.

Shoot and Run
Gun Mage Attack 1
You slide to the side as you fire a round into your opponent.
At-WillArcane, Weapon
Standard ActionRanged Weapon
Requirement: You must be wielding a pistol or rifle.
Target: One Creature
Special: Shift one square before or after the attack roll is made.
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence Modifier damage.

Spread Fire
Gun Mage Attack 1
You spray lead in a burst pattern filling all within it with lead.
At-WillArcane, Implement
Standard ActionClose Blast 3
Requirement: You must be wielding a pistol or rifle.
Target: All Creatures in Blast
Attack: Intelligence vs. Reflex
Hit: 1d8 + Intelligence Modifier damage.


Level 1 Encounter Spells

Flame Jet
Gun Mage Attack 1
You spray a streak of flame at your opponent emitting from the barrel of your gun.
EncounterArcane, Fire, Implement
Standard ActionRanged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier fire damage and the target must move 2 or more squares on its turn or take additional fire damage equal to your Intelligence modifier.

Boom Shot
Gun Mage Attack 1
Your arcane ammunition becomes a detonation round and when it strikes its target, it blasts force energy in all directions.
EncounterArcane, Force, Weapon
Standard ActionRanged Weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence Modifier damage and target is pushed one square. Make a secondary attack.
Secondary Target: All creatures adjacent to primary target.
Secondary Attack: Intelligence vs. Fortitude
Hit: 1d6 force damage and target is pushed 1 square with the origin of the push being the primary target.
Skirmisher: Targets are slid instead of pushed.

Double Tap
Gun Mage Attack 1
You fire a round into your opponent and follow up lightning fast with another shot into the same creature.
EncounterArcane, Weapon
Standard ActionRanged Weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage and make a secondary attack.
Secondary Target: The same creature as the primary target.
Attack: Intelligence + 2 vs. AC
Hit: 1[W] + Intelligence modifier damage and target is pushed 1 square.
Duelist: The target is pushed 1 square on the primary attack and knocked prone on the secondary attack.

Crippling Shot
Gun Mage Lv. 1
You guide your shot toward the creatures vitals, causing severe pain.
EncounterArcane, Weapon
Standard ActionRanged Weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier and target takes a -1 penalty to its attack rolls until the end of your next turn.
Sniper: The penalty to attack is 1 + Dexterity modifier.


Level 1 Daily Spells

Shot in the Dark
Gun Mage Attack 1
You fire a bullet that emits necrotic shadow from the wound and clouds the enemies eyes.
DailyArcane, Implement, Necrotic
Standard ActionRanged 10
Target: One Creature
Attack: Intelligence vs. Fortitude
Hit: 3d10 + Intelligence modifier necrotic damage and the target is blind until the end of your next turn.
Miss: Half damage and the target is not blinded.

Sidewinder
Gun Mage Attack 1
You fire a force projectile which buries itself into your target and propels them to your will into their allies.
DailyArcane, Force, Weapon
Standard ActionRanged Weapon
Primary Target: One Creature
Attack: Intelligence vs. AC
Hit: 3[W] + Intelligence modifier force damage and slide the target 3 squares and make a secondary attack.
Miss: Half damage and slide the target 1 square.
Secondary Target: One or two creatures adjacent to the primary target after it is slid.
Secondary Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier force damage.

Targets Terror
Gun Mage Attack 1
You point the barrel of your firearm straight at your opponents eyes and in a spark of light, give them a glimpse of their fate.
DailyArcane, Fear, Implement
Standard ActionRanged 6
Primary Target: One Creature
Attack: Intelligence vs. Will
Hit: 3d10 + Intelligence modifier radiant damage and weakened until the end of your next turn.
Miss: Half damage and is not weakened.
Effect: The target is pushed 1 square and takes a -2 penalty to Reflex defense (save ends).

Arcane Repeater Canon

Marksman's Watch
Gun Mage Attack 1
You focus your concentration on a single opponent to keep them at bay.
DailyArcane, Force, Implement
Standard ActionRanged 10
Primary Target: One Creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier force damage and until the end of the encounter, if the target moves toward you on its turn you may make an immediate interrupt ranged basic attack against it.
Miss: Half damage and the target is pushed 2 squares.


Level 2 Utility

Mind Bullets
Gun Mage Utility 2
That's Telekinesis Kyle!
DailyArcane, Force
Minor ActionPersonal
Effect: Until the end of your next turn any Gun Mage attacks deal additional force damage equal to your Intelligence modifier and ignore concealment (but not total concealment).

Enhanced Magelock Firearm
Gun Mage Utility 2
The runes marked on your Magelock Firearm glow a vivid purple and help your rounds find their mark.
EncounterArcane
Minor ActionPersonal
Effect: Until the end of your next turn any Gun Mage or Ranged Basic attack made with your Magelock Firearm gains a +2 power bonus to the attack roll.

Snipers Position
Gun Mage Utility 2
You move yourself into a position to better fire on your enemies from.
EncounterArcane
Move ActionPersonal
Effect: Until you move or make an attack you are considered to have full concealment until the end of your next turn.

Dueler's Reflexes
Gun Mage Utility 2
You focus your instincts to avoid attacks coming your way.
EncounterArcane
Immediate InterruptPersonal
Trigger: You are hit by an attack targeting AC or Reflex.
Effect: You gain a +2 power bonus to AC and Reflex defenses against the triggering attack and until the end of your next turn.


Level 3 Encounter Spells

Toxic Revenger
Gun Mage Attack 3
You fire a poison laced round into your opponent, weakening their will to fight.
EncounterArcane, Poison, Weapon
Standard ActionRanged Weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage and the target is weakened until the end of your next turn.

Double Duel
Gun Mage Attack 3
You fire a shot into your opponent and quickly fire another round into their second.
EncounterArcane, Weapon
Standard ActionRanged Weapon
Target: Two creatures within 5 squares of each other.
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage.
Duelist: Add additional damage equal to your Charisma modifier.

Disarming Shot
Gun Mage Attack 3
You take aim and shoot the weapon out of your opponents hands.
EncounterArcane, Weapon
Standard ActionRanged Weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage and the target can only make Ranged or Melee Basic attacks until the end of your next turn.
Sniper: You deal additional damage to the target equal to your Dexterity modifier.

Dragonsbreath Rounds
Gun Mage Attack 3
Flame explodes from the muzzle of your firearm engulfing any creature nearby in agonizing fire.
EncounterArcane, Fire, Weapon
Standard ActionClose Blast 5
Target: Each creature in blast
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier fire damage and 5 fire damage at the start of it's next turn.
Skirmisher: The targets fire damage taken at the start of it's turn is 5 + Constitution Modifier.

Corrosion Splatter
Gun Mage Attack 3
Instead of firing ammunition, a burst of acid launches at your opponent.
EncounterAcid, Arcane, Weapon
Standard ActionRanged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 2d8 + Intelligence modifier acid damage and the target takes a -2 penalty to all defenses until the end of your next turn.


Level 5 Daily Spells

Cryosis
Gun Mage Attack 5
When this round enters your opponent, tendrils of hoarfrost seep from the wound and inch their way across their body.
DailyArcane, Cold, Weapon
Standard ActionRanged Weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 3[W] + Intelligence modifier cold damage and the target gains vulnerable fire 10 (save ends).
Miss: Half damage and the target gains vulnerable fire 5 until the end of your next turn.

Pyrosis
Gun Mage Lv 5
Burning spirals twist up around you as you charge your firearm with blazing ammunition.
DailyArcane, Fire, Implement
Standard ActionClose Burst 3
Target: All creatures in burst
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier fire damage and ongoing 5 fire damage (save ends).
Miss: Half damage and no ongoing fire damage.
Effect: Until the end of your next turn, your Gun Mage attack powers deal additional fire damage equal to your Intelligence modifier.
Sustain: Minor

Triple Bang
Gun Mage Lv 5
Swifter than your opponents can see you fire off three shots, catching your foes off guard.
DailyArcane, Weapon
Standard ActionRanged Weapon
Target: One, two or three creatures within 5 squares of each other.
Attack: Intelligence vs. AC
Special: You may slide yourself 2 squares after each attack roll.
Hit: 2[W] + Intelligence modifier damage.
Miss: Half damage.
Effect: Each target grants combat advantage to you until the end of your next turn.

Rocket Jump
Gun Mage Lv 5
You leap into the air propelled by the concussion of your explosive rounds, frying your opponents in a flesh-withering, bone-crunching blast.
DailyArcane, Fire, Force, Implement
Standard ActionClose Burst 1
Target: Each creature in burst
Attack: Intelligence vs. Reflex
Hit: 3d10 + Intelligence modifier fire and force damage and knocked prone.
Miss: Half damage and not knocked prone.
Effect: You jump a number of squares equal to your speed + your Intelligence modifier. This movement does not provoke opportunity attacks.


Level 6 Utilities

Elemental Rounds
Gun Mage Utility 6
You charge your Magelock Firearm with elemental energy of your choice to take advantage of your enemies weaknesses.
DailyArcane
Move ActionPersonal
Effect: You choose an energy source from the following list: Fire, Cold, Lightning, Force, Acid. All Gun Mage attack and Ranged Basic attack rolls made through your Magelock Firearm are at a +2 Power bonus and damage rolls made through the Magelock Firearm deal damage of the chosen type until the end of your next turn.
Sustain: Minor

Beguiling Escape
Gun Mage Utility 6
Your enemy strikes true and to his surprise you dart to safe position swifter than his eye can follow.
EncounterArcane
Immediate InterruptPersonal
Trigger: You are hit by an attack.
Effect: You slide yourself 2 squares.

Elemental Deflection
Gun Mage Utility 6
You counter your magical foes attacks by adapting yourself to defend against their attacks.
DailyArcane
Move ActionPersonal
Effect: Choose an energy type from the following list: Fire, Cold, Lighting, Force, Acid. You gain Resist 10 to that damage type until the end of your next turn.
Sustain: Minor

Sniper's Eye
Gun Mage Utility 6
Your eyes focus and you find the exact arc to cause your projectiles to fly further than usual.
DailyArcane
Minor ActionPersonal
Effect: Until the end of your next turn all Gun Mage attack powers range increases by your Intelligence modifier.
Sustain: Minor
Sniper: The distance is your Intelligence Modifier + Your Dexterity Modifier.

Corral the Foe
Gun Mage Utility 6
With threats and gestures of your pointed firearm you herd your enemies into a closer group.
EncounterArcane, Fear
Minor ActionRanged Burst 4 within 6 squares
Prerequisite: You must be wielding a pistol or rifle.
Target: Each enemy in burst
Effect: Each target is pulled 2 squares with the origin of the pull being the center of the burst.


Level 7 Spells

Charged Cannon
Gun Mage Encounter 7
You take an extra second to charge the forces of magic into a swirling chaos around you and let them loose in a furious blast of energy.
EncounterArcane, Force, Implement
Standard ActionClose Burst 1
Target: Each enemy in burst
Attack: Intelligence vs. Fortitude
Hit: 1d8 + Intelligence modifier damage and pushed 2 squares.
Effect: Make a secondary attack
Range: 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 2d10 + Intelligence modifier force damage and the target is knocked prone.

Gorgon's Spray
Gun Mage 7
Dark and noxious energy sprays forth in an almost congealed mass, enveloping your foes.
EncounterArcane, Implement, Necrotic, Poison
Standard ActionClose Blast 4
Target: All enemies in burst.
Attack: Intelligence vs. Fortitude
Hit: 2d8 + Intelligence Modifier Necotic & Poison damage and the targets are Slowed (save ends); First failed save target is Dazed until the end of its next turn.
Skirmisher: You may shift your Con modifier number in squares before or after the attack.

Unload the Chamber
Gun Mage Attack 7
Arcane slivers of shadow, almost like oil, spread from your hand through the gears and cogs of your firearm. You then, with rapid succession fire out repeatedly, the action of your firearm flying inhumanly fast.
EncounterArcane, Weapon
Standard ActionRanged Weapon
Target: One creature
Attack: Intelligence -1 vs. AC
Special: Make 4 ranged attacks against the one targeted creature.
Hit: 1[W] + Intelligence modifier damage and the target is pushed one square.
Sniper: You don't take the penalty to the attack rolls and each of the four attacks made count toward your cumulative Sniper bonus.

Immovable Lance
Gun Mage Attack 7
You focus on your opponent, staring him down, and with an unnoticeable speed a shining lance fires from your pistol and solidifies once it pierces your foe, sticking into them with blinding brilliance.
EncounterArcane, Implement, Radiant
Standard ActionRanged 10
Prerequisite: You must be wielding a pistol or rifle.
Target: One creature
Hit: 2d10 + Intelligence Modifier and the target is Restrained and takes ongoing 5 Radiant damage (save ends both)
Duelist: Aftereffect: The opponent takes your Charisma modifier ongoing radiant damage (save ends).


Level 9 Spells

GRENADE!
Gun Mage Attack 9
You overpower the arcane rounds in your magelock firearm. The Arcane energy surges and swells and then is launched through the air arcing into the enemies ranks to explode among your foes.
DailyArcane, Fire, Force, Implement
Standard ActionArea Burst 2 in 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 2[W] + Intelligence modifier damage force damage and target is dazed until the end of your next turn. Make a secondary attack.
Secondary Target: Each creature in burst.
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier fire damage and ongoing 5 fire damage (save ends).

Splatter Round
Gun Mage Attack 9
You fire an almost imperceptible bead toward your foe, upon its impact it buries within them and then bursts, causing their insides to tear outward.
DailyArcane, Implement
Standard ActionRanged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 4d10 + Intelligence modifier damage and the target is dazed until the end of your next turn. Make a secondary attack.
Secondary Target: Each enemy adjacent to primary target.
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier damage.

Ricochette
Gun Mage Attack 9
You fire a round charged with kinetic force energy that strikes your foe, bouncing to another and then yet another.
DailyArcane, Implement, Force
Standard ActionRanged Weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 3[W] + Intelligence modifier force damage and target is knocked prone and pushed 2 squares. Make a second attack.
Secondary Attack:
Target: One creature within 5 squares of the first target.
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier force damage and the target is knocked prone. Make a third attack.
Tertiary Attack:
Target: One creature within 5 squares of the second target (excluding the primary target).
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier force damage and the target is pushed 1 square.

Howitzer Cannon
Gun Mage Attack 9
Your gun adorns the spectral barrels of a fully automatic rotary automatic gun and begins spraying the field before you in fiery death.
DailyWeapon, Arcane, Force
Standard ActionClose Blast 5
Target: All enemies in blast
Attack: Intelligence vs Fortitude
Hit: 2[W] + Intelligence modifier force damage, if the target moves before the end of it's next turn it takes an additional 5 force damage.


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