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Prerequisite: Access to the Magelock Firearm feature;

You’ve trained your shots time and again with your hand-cannons. You are a superb dualist and tales of your draw are widespread. Woe be to any who challenge you to the art of trading bullets at 20 paces. You find comfort in the hefty weight of steel in your hand and sulfur in the air.


Fire from the Hip (11th level): When you spend an action point to take an extra action, you may make a ranged basic attack as a free action in addition to your action point action.

Dual Wielding (11th level): You may create two Magelock Pistols (instead of one) and wield one in each hand. When using a power that calls for an implement you may choose a primary Magelock Firearm for the power and add the to-hit and damage bonus from your secondary Magelock Firearm.

You’ll Shoot Their Optical Sensory Nerve Out! (16th level): Whenever you score a critical hit your target is blind until the end of their next turn.


Quick Hammers
Pistoleer Attack 11
Your pistols hammers react rapidly sending arcana, shells and pain flying at your foes.
EncounterWeapon, Arcane
Standard ActionRanged Weapon
Target: One creature
Attack: Intelligence vs AC
Hit: 1[W] + Intelligence modifier damage and the target is slid 1 square.
Effect: Make the same attack two more times against the same target or different ones.


Blood and Steam GnomeSplosion